Сохранение Unity
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@ -27,7 +27,7 @@ func veryNumBit(n NumBit) bool {
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}
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}
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// unite slice int to int64
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// unite slice int to int64
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func Unite(a []AclBit) AclBit {
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func Unite(a ...AclBit) AclBit {
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var endacl AclBit
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var endacl AclBit
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for _, a0 := range a {
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for _, a0 := range a {
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endacl = endacl | a0
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endacl = endacl | a0
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